It’s amazing just how many options you have, and it makes it feel like the Super NT comes from an alternative universe where graphics technology didn’t advance as quickly as UI design. You can adjust the resolution down to 480p60, you can adjust the height and width of the image, and you can even apply algorithmic pixel scalers to smooth out the 16-bit images. In these options, you can tweak all kinds of variable to get the exact experience you want from your old games. At any time during gameplay, you can hit down+select to bring up the menu interface, which Fez developer Phil Fish designed. You can also use your Super Famicom games without needing an adapter or a secondary slot.īut outside of the games themselves, the FPGA board inside of the Super NT had some power to spare to enable Analogue to add a lot of smart extras. Each game runs better than ever and look great on a modern screen. Analogue worked with developer Factor 5 to include the new Super Turrican: Director’s Cut as well as Super Turrican 2, which are a pair of side-scrolling shooters with a ton of amazing graphical effects for the Super Nintendo. You can see all of this in action without having any games yourself since the Super NT actually comes with two built in. That’s how I played, it worked flawlessly. But this also means you can use the 8Bitdo wireless dongle with one of its excellent SN30 controllers. The device has two Super Nintendo controller ports on the front, so you can use your original gamepads. You also notice the lack of lag if you are coming from playing Super Nintendo games in some of those other methods. Games like crisp and clear, and you don’t get any weird artifacts of your TV’s attempts at upscaling. In action, the Super NT is delightful to use. Games run exactly as they did on the original hardware.It isn’t an emulator, and it upscales games to 1080p without any lag.Finally, you could just play your SNES on a CRT, but those old TVs are starting to break (or you could just pick one up on the side of the street, as our former colleague and retro enthusiast Stephen Kleckner does from time-to-time), they are heavy, and they take up a lot of space. You could also get the Super Nintendo Classic Edition with its built in games, but that is also an emulator - and you can’t use your own physical versions of the games if you have them. But those devices are often complicated, hard to find, and expensive ($300-plus). With an upscaler like the Framemeister or the Open Source Scan Converter (OSSC), you can take a 240p signal from a Super Nintendo and improve it for a 1080P screen. You could plug a Super Nintendo directly into your modern HD display, but that looks awful. You also end up getting some lag as the software processes the games. You can emulate the 16-bit system on a device like your PC or smartphone, but that is never fully accurate. If you want to play Super Nintendo games today, you have plenty of options. I’ve spent the last couple weeks playing around with the Super NT, and I think Analogue has built the definitive way to play classic Super Nintendo games - especially if you already own a ton of the classic cartridges. And you also don’t get lag, which is a ubiquitous problem for retro gaming on modern displays. This means that you don’t get the quirks of emulation - every game works just as it would use the original hardware. In the case of Analogue and its lead engineer, Kevin “Kevtris” Horton, they have dialed in their FPGA board to make an exact copy the Super Nintendo.
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